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Steve Jackson Games

GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics

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The creative spark finds life in wires and silicon!

Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment of electron-enabled gear, from scientific to medical to audio/video to computers to weapons of war.

The supplement also expands on the decade-plus of advancement since the most-recent edition of High-Tech, letting you take advantage of the latest gear and even cutting-edge tech that isn't widely available yet. Electricity and Electronics makes it easy to enhance realism with its gamer-friendly detailed info, including the year each piece of equipment was available (and – as appropriate – when tech was invented or a prototype was made). It's a complete catalog of current affairs!

Written by William H. Stoddard

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